Projects tagged “Interaction-design”

The List Gallery entry point for the Beta Lists experiment on desktop, with template cards and a hover state on the "Daily productivity" card

Designing for Growth at Evernote

A selection of work for acquisition, activation, monetization

A Head of Growth, two Product Managers, three Designers, a Design Manager, and two dedicated Engineering teams with a Lead each. Meet Evernote’s GET, the Growth Experiments Team. As a first-time Growth Designer, this was the most supportive environment I could have asked for. I learned a lot from the divide-and-conquer approach practiced by the designers, relying on their expertise and an invaluable, detailed, searchable archive of fully documented experiments. Here’s a taste of the work I did there. Happy to chat more about it!

A desktop screen with a quick view panel overlaid on the carousel, showing details for the first title
Scribd

Design variants for a quick view component

Exploring interactions to turn an experiment into a core feature

This is one of those quick requests that can drop at any designer’s desk. A senior designer was moving into a manager position and asked me to explore visual design variants and interactions for a winning experiment that needed to be productized. The original design was a quick view panel for getting more information about a Title (book, audiobook, document, and so on), letting users better pick content without leaving the page they were on. We ended up choosing the safest route, building a component very close to the original designs. That said, I quite like some of my experiments, and I think they show how I approach interaction design and motion.

A TV app home screen with a "What's your vibe today?" section and mood-based pill buttons including "Black Girl Experience", "Mean Girls Summer", and "Cozy Mysteries"
Tubi

Crafting experiences for the living room

A selection of “10-Foot UI” designs for Tubi’s TV app

If I had to pick one reason I chose to be a designer, I’d say it’s to never be bored, and designing for an environment I haven’t yet designed for is the perfect antidote to boredom. At Tubi I had the chance to pick up new skills, experiencing both curiosity and frustration working on OTT. Human/device interactions on TVs are somehow the polar opposite of mobile: where touch interfaces make our actions quick and less conscious, using a remote intrinsically carries a level of clunkiness that sits right between the user and what they want to achieve. When it comes to speccing, TV has its own set of complications, from the big divide between Roku and the rest of the HTML5-based platforms, to the fact that remotes come in different forms with different buttons. <strong> Here are a few mocks from my OTT designs. </strong>

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